10.23.01

 

Lies in the ability to subordinate greatness in anything to goodness in everything

 

 

 

 

 

 

 

·         In order to design, one needs to make a conscious effort to unlearn everything we have learned about design and seen of design while simultaneously we need to absorb all of the available physical potentials affecting design, be it materials, computation, structure, human nature and on and on …only then can we design with the freshness of a child and the tools to tackle the complexities.   

 

·         If a detail has no function – it has no purpose – if it has no purpose – omit it.  To “please the eye” is not a function; it can be a result but not a derivative.

 

·          Idiosyncratic Libraries

Trouble is, all we have to work with is our past.  We put everything in our heads and its like a tool chest; an idiosyncratic resource library, the source at any given moment is finite but our ways of reassembling the pieces or the past is by any practical means infinite. I can make the most beautiful curve you’ve ever seen and I can make a curve slightly unbalanced that will irk you every time you glance at it on the wall.

Good designers get to know these shared libraries that we all use to decide one curve is right or wrong.

Those that are “correct” seem to capture significant aspects of our shared experiences, perceptions, attitudes and intuitions.

Those who are good come to know their own libraries in their heads and foster them.

bad designers own a lot of design books.

Forms are more a lot more trouble than ideas because they’re easier to identify

and unless incredibly candid; devoid of context.

            Context liberates imaginative thinking, liberates meaning. 

Unfortunately we can make architecture with form and no meaning

but vice versa cant very well keep you dry and warm.

 

·         I’ve never learned anything in school and I have never found another person to be a significant influence on how I have thought about design - schools are important for the resources they provide including people. Addendum: our perception of ourselves is defined by the perception of others.

 

·         Any precedent study is the absolute worst thing to do.  I never understood why design studios began with them.

 

·         If you love the design

or hate the design

is irrelevant

If you feel nothing

then the design has failed

 

·         Indirect Altruism

Altruism is fine as long as you are first and foremost giving to yourself.  It is a good thing that there are those for whom giving to oneself is a direct result of giving to others.  The artist or architect or musician is a more selfish, yet the end result is still an indirect altruism.  If one cares passionately about what they do in the arts, they will eventually do it well enough to affect others. If you don’t give importance to what you re doing, no one else will care, and thus, no effect.  Addendum: No person can succeed in this world if there is no one who cares about what they do.

 

·         Design is a verb – never a noun.

 

 

 

 

 

 

 

 

 

 

·         A metaphor...

atop my phonograph there sits

a magnet

suspended from a piece of string

attached to the ceiling

is another magnet

the opposite

resting one inch above

the first magnet

when I turn the phonograph on

the slowest speed

the first magnet revolves

round and round

the second magnet

suspended from the string

begins to swing

but is always thrashed about

in a chaotic matter

by the field of the first magnet

as it attempts it's great fluid swings

back into the circumference

of the phonograph

when the phonograph revolves

at the fastest speed

the field of the first magnet

catapults the second, suspended

magnet into a great, fluid swing

again and again

round and round

somehow smooth and peaceful